Curating Culture in Your Pocket

Curating Culture in Your Pocket

Setting the Stage

Setting the Stage

ArtQuest is a mobile app that democratizes access to art and culture. It lets users explore museum collections virtually, dive into artist profiles, and save favourite artworks for inspiration—bridging physical visits with a rich, digital experience.

ArtQuest is a mobile app that democratizes access to art and culture. It lets users explore museum collections virtually, dive into artist profiles, and save favourite artworks for inspiration—bridging physical visits with a rich, digital experience.

ArtQuest is a mobile application designed to democratize access to art and cultural knowledge. With ArtQuest, users can explore museum collections virtually, dive deep into artist profiles, and save favourite artworks for future inspiration—all from the palm of their hand. The app bridges the physical and digital, creating a seamless and engaging art-viewing experience for modern audiences.

My Role

Product designer - Interaction Design, Visual Design, User Flows, Rapid Prototyping

Tools

Figma

Figma

Miro

Miro

Team

Solo Project

Solo Project

Timeline

8 weeks

8 weeks

The Accessibility Gap
The Accessibility Gap

Museums offer incredible, educational experiences—but they’re often hard to access due to location, physical constraints, or time. Even when people do visit or use existing apps, they face:

  • Information overload and long, dense text

  • Fragmented tools for learning, saving, and touring

  • Little personalization or continuity between visits

There was an opportunity to create one cohesive, user-centred experience that combines remote access, storytelling, and personal curation.

Museums offer incredible, educational experiences—but they’re often hard to access due to location, physical constraints, or time. Even when people do visit or use existing apps, they face:

  • Information overload and long, dense text

  • Fragmented tools for learning, saving, and touring

  • Little personalization or continuity between visits

There was an opportunity to create one cohesive, user-centred experience that combines remote access, storytelling, and personal curation.

Vision & Impact Goals
Vision & Impact Goals
  • Enhance access to museum experiences through an immersive digital platform

  • Enable users to learn about artists and artworks in engaging, digestible formats

  • Create a personalized experience through artwork saving, virtual tours, and curated content

  • Improve art literacy and engagement among younger, tech-savvy audiences

  • Enhance access to museum experiences through an immersive digital platform

  • Enable users to learn about artists and artworks in engaging, digestible formats

  • Create a personalized experience through artwork saving, virtual tours, and curated content

  • Improve art literacy and engagement among younger, tech-savvy audiences

  1. DISCOVER

  1. DISCOVER

Primary Research

Primary Research

I began with user research, conducting 10 one-on-one remote interviews (lasting 30–45 minutes each) with art enthusiasts, art forum participants, student groups, and casual museum-goers.

I began with user research, conducting 10 one-on-one remote interviews (lasting 30–45 minutes each) with art enthusiasts, art forum participants, student groups, and casual museum-goers.

“I love discovering new artists, but I get overwhelmed by too much text. I wish apps would give me stories in small, digestible bits.”
— Carla, after using Google Arts & Culture

“I love discovering new artists, but I get overwhelmed by too much text. I wish apps would give me stories in small, digestible bits.”
— Carla, after using Google Arts & Culture

General Themes Across Interviews
General Themes Across Interviews
Competitive Analysis

Competitive Analysis

I conducted a competitive audit of apps like Google Arts & Culture, Smartify, and GuidiGO to identify gaps and opportunities.

I conducted a competitive audit of apps like Google Arts & Culture, Smartify, and GuidiGO to identify gaps and opportunities.

Key Insight: No single app unifies learning, saving, and virtual touring in a seamless, user-centred experience.

Key Insight: No single app unifies learning, saving, and virtual touring in a seamless, user-centred experience.

User Interviews

User Interviews

I synthesized the data and insights from the user research to identify common pain points like lack of personalization, difficult navigation, and fragmented learning tools

I synthesized the data and insights from the user research to identify common pain points like lack of personalization, difficult navigation, and fragmented learning tools

Pain Points
Pain Points
Insights

Insights

Synthesized interviews into pain points and Key Insights & Design Criteria

Synthesized interviews into pain points and Key Insights & Design Criteria

Key Insights & Design Criteria
Key Insights & Design Criteria
  1. EMPATHIZE

  1. EMPATHIZE

User Personas

User Personas

Created personas and prioritized Mia as the primary target: a younger, curious art lover who wants context and curation, not just raw metadata

Created personas and prioritized Mia as the primary target: a younger, curious art lover who wants context and curation, not just raw metadata

User flow
User flow

Mapped core user flows, e.g.:

  • Explore artworks → Filter → Save → Read about artist

  • Home → Virtual tour → Enter museum → Tap artwork → Learn & save

Mapped core user flows, e.g.:

  • Explore artworks → Filter → Save → Read about artist

  • Home → Virtual tour → Enter museum → Tap artwork → Learn & save

Mapped core user flows, e.g.:

  • Explore artworks → Filter → Save → Read about artist

  • Home → Virtual tour → Enter museum → Tap artwork → Learn & save

  1. IDEATE

  1. IDEATE

Crazy 8s

Crazy 8s

Used Crazy 8s to quickly explore layout and feature ideas

Used Crazy 8s to quickly explore layout and feature ideas

Information Architecture

Information Architecture

Defined an information architecture that groups features around:

  • Explore & search

  • Virtual tours

  • Artist profiles

  • Saved & curated content

Defined an information architecture that groups features around:

  • Explore & search

  • Virtual tours

  • Artist profiles

  • Saved & curated content

  1. MY DESIGN RESPONSE

  1. MY DESIGN RESPONSE

Low Fidelity Wireframes

Low Fidelity Wireframes

Created low-fidelity wireframes to nail flows and content hierarchy

Created low-fidelity wireframes to nail flows and content hierarchy

Visual Style

Visual Style

Applied a visual direction and design system based on Untitled UI—tokens for color, type, icons, and grids to keep the app consistent

Applied a visual direction and design system based on Untitled UI—tokens for color, type, icons, and grids to keep the app consistent

Design System

Design System

Built a high-fidelity mobile prototype and ran usability testing with 5 users in the target demographic

Built a high-fidelity mobile prototype and ran usability testing with 5 users in the target demographic

Usability Testing

Usability Testing

Iterated on navigation, copy, and card layouts based on feedback (e.g., simplifying labels, surfacing “Save” actions earlier)

Iterated on navigation, copy, and card layouts based on feedback (e.g., simplifying labels, surfacing “Save” actions earlier)

Implementing feedback

Implementing feedback

High Fidelity Wireframes

High Fidelity Wireframes

  1. REFLECTION

  1. REFLECTION

Takeaways

Takeaways

Reflection

Reflection

Users don’t necessarily want “more features”—they want context in small, human chunks

  • Smart defaults (curated collections, starter tours) reduce cognitive load more than throwing every filter at users

  • Combining interviews, competitive analysis, and fast prototyping kept the scope tight and value clear

Next Steps

Next Steps

AR pilot with a partner museum

  • Goal: Greater than or equals 8 min AR session time, greater than or equals 3 hotspot taps per session

  • Deeper personalization

    • “Because you saved…” recommendations and weekly digests

    • Goal: +15% 30-day retention for users who save content

  • AI Curator (beta)

    • Q&A + micro-tour builder

    • Goal: Greater than or equals 70% “helpful” rating, increase tour completion by 20%

  • Education pathway

    • “Art Nuggets” mini-courses with badges

    • Goal: Greater than or equals 30% course completion, teacher NPS Greater than or equals 50

  • Accessibility & performance pass

    • Aim for WCAG AA, LCP less than 2.5s on mid-tier devices, and zero critical a11y issues